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  1. //Speed Demon Weapons file
  2. // How many materials (starting at 40)
  3. 02
  4. // Define Materials
  5. // Format emission RGB, ambient RGB, diffuse RGB, specular RGB
  6. 00000,00000,00000 42496,42496,42496 42496,42496,42496 42496,42496,42496
  7. 00000,00000,00000 30464,30464,30464 30464,30464,30464 30464,30464,30464
  8. //Number of Weapons
  9. 02
  10. // Machine gun
  11. //Weapon dots, relative to car position
  12. +00000,-00006,+00010 +00001,-00008,+00009 +00000,-00006,+00008 +00000,-00008,+00010 +00000,-00019,+00010 +00000,-00019,+00008 +00000,-00019,+00005 +00000,-00017,+00005 +00000,-00017,+00008 +00001,-00016,+00008 +00001,-00016,+00006 +00001,-00012,+00006 +00001,-00012,+00008 +00000,-00008,+00008 +00002,-00006,+00010 +00002,-00006,+00008 +00002,-00008,+00010 +00002,-00019,+00010 +00002,-00019,+00008 +00002,-00019,+00005 +00002,-00017,+00005 +00002,-00017,+00008 +00002,-00008,+00008 +24576
  13. //Weapon Primitives
  14. 21251,00000,00050,00000,00002,00001,28672
  15. 21251,00000,00050,00000,00001,00014,28672
  16. 21251,00000,00050,00014,00001,00015,28672
  17. 21251,00000,00050,00015,00001,00002,28672
  18. 21251,00000,00050,00003,00013,00005,00004,28672
  19. 21251,00000,00050,00003,00004,00017,00016,28672
  20. 21251,00000,00050,00016,00017,00018,00022,28672
  21. 21251,00000,00050,00022,00018,00005,00013,28672
  22. 21251,00000,00050,00000,00014,00015,00002,28672
  23. 21251,00000,00050,00003,00016,00022,00013,28672
  24. 21251,00000,00050,00005,00018,00017,00004,28672
  25. 21251,00000,00050,00008,00007,00006,00005,28672
  26. 21251,00000,00050,00006,00019,00018,00005,28672
  27. 21251,00000,00050,00018,00019,00020,00021,28672
  28. 21251,00000,00050,00008,00021,00020,00007,28672
  29. 21251,00000,00050,00007,00006,00019,00020,28672
  30. 21251,00000,00050,00012,00011,00010,00009,28672
  31. 21251,00000,00050,00012,00009,00010,00011,28672
  32. 24576
  33. // Projectile dots
  34. -00001,-00001,+00009 +00000,-00001,+00009 +00000,-00001,+00008 -00001,-00001,+00008 -00001,+00000,+00009 +00000,+00000,+00009 +00000,+00000,+00008 -00001,+00000,+00008 +24576
  35. //Projectile primitives
  36. 21251,00000,00050,00000,00003,00002,00001,28672
  37. 21251,00000,00050,00001,00002,00006,00005,28672
  38. 21251,00000,00050,00006,00007,00004,00005,28672
  39. 21251,00000,00050,00000,00004,00007,00003,28672
  40. 21251,00000,00050,00000,00001,00005,00004,28672
  41. 21251,00000,00050,00003,00007,00006,00002,28672
  42. 24576
  43. // Projectile refill dots
  44. -00003,+00000,+00000 -00003,+00000,+00009 +00003,+00000,+00009 +00003,+00000,+00000 -00003,+00006,+00000 -00003,+00006,+00009 +00003,+00006,+00009 +00003,+00006,+00000 +24576
  45. // Projectile refill primitives
  46. 22539,00000,00051,00102,00000,00000,00256,00256,00001,00002,00000,00000,00003,00002,00001,28672
  47. 22539,00000,00051,00102,00000,00000,00256,00256,00002,00006,00003,00003,00007,00006,00002,28672
  48. 22539,00000,00051,00102,00000,00000,00256,00256,00006,00005,00007,00006,00007,00004,00005,28672
  49. 22539,00000,00051,00102,00000,00000,00256,00256,00005,00001,00004,00000,00001,00005,00004,28672
  50. 21251,00000,00002,00001,00002,00006,00005,28672
  51. 24576
  52. // Weapon attributes
  53. // thrust, thrust duration, weight, blast force, lift.
  54. // launch sound, launch pitch, hit sound, hit pitch, trail,
  55. // sound ID for when it goes by you, initial Ammo
  56. +01000,+00030,+00200,+00005,+00200
  57. +00004,+00255,+00005,+00000,+00000,+00000,+00016
  58. // KB-LUY 550 MISSLE
  59. //Weapon dots, relative to car position
  60. -00020,+00008,+00004 -00021,+00005,+00005 -00021,-00003,+00005 -00021,-00004,+00005 -00022,-00005,+00006 -00022,-00004,+00006 -00022,-00005,+00002 -00021,-00004,+00003 -00022,-00004,+00002 -00021,-00003,+00003 -00021,+00005,+00003
  61. -00019,+00005,+00005 -00019,-00003,+00005 -00019,-00004,+00005 -00018,-00005,+00006 -00018,-00004,+00006 -00018,-00005,+00002 -00019,-00004,+00003 -00018,-00004,+00002 -00019,-00003,+00003 -00019,+00005,+00003
  62. +24576
  63. //Weapon Primitives
  64. 21251,00000,00051,00000,00010,00001,28672
  65. 21251,00000,00051,00000,00001,00011,28672
  66. 21251,00000,00051,00000,00011,00020,28672
  67. 21251,00000,00051,00000,00020,00010,28672
  68. 22539,00000,00051,00101,00000,00000,00128,00256,00001,00002,00010,00001,00010,00009,00002,28672
  69. 22539,00000,00051,00101,00000,00000,00128,00256,00011,00012,00001,00001,00002,00012,00011,28672
  70. 22539,00000,00051,00101,00000,00000,00128,00256,00012,00011,00019,00011,00012,00019,00020,28672
  71. 22539,00000,00051,00101,00000,00000,00128,00256,00020,00019,00010,00010,00020,00019,00009,28672
  72. 21251,00000,00051,00002,00005,00015,00012,28672
  73. 21251,00000,00051,00012,00015,00017,00019,28672
  74. 21251,00000,00051,00009,00019,00018,00008,28672
  75. 21251,00000,00051,00002,00009,00008,00005,28672
  76. 22539,00000,00051,00100,00000,00000,00256,00256,00005,00015,00008,00005,00008,00018,00015,28672
  77. 21251,00000,00051,00003,00007,00006,00004,28672
  78. 21251,00000,00051,00003,00004,00014,00013,28672
  79. 21251,00000,00051,00013,00014,00016,00017,28672
  80. 21251,00000,00051,00007,00017,00016,00006,28672
  81. 22539,00000,00051,00100,00000,00000,00256,00256,00004,00014,00006,00004,00006,00016,00014,28672
  82. 24576
  83. //Projectile dots, relative to car position (same as weapon in this case)
  84. -00020,+00008,+00004 -00021,+00005,+00005 -00021,-00003,+00005 -00021,-00004,+00005 -00022,-00005,+00006 -00022,-00004,+00006 -00022,-00005,+00002 -00021,-00004,+00003 -00022,-00004,+00002 -00021,-00003,+00003 -00021,+00005,+00003
  85. -00019,+00005,+00005 -00019,-00003,+00005 -00019,-00004,+00005 -00018,-00005,+00006 -00018,-00004,+00006 -00018,-00005,+00002 -00019,-00004,+00003 -00018,-00004,+00002 -00019,-00003,+00003 -00019,+00005,+00003
  86. +24576
  87. //Weapon Primitives
  88. 21251,00000,00051,00000,00010,00001,28672
  89. 21251,00000,00051,00000,00001,00011,28672
  90. 21251,00000,00051,00000,00011,00020,28672
  91. 21251,00000,00051,00000,00020,00010,28672
  92. 22539,00000,00051,00101,00000,00000,00128,00256,00001,00002,00010,00001,00010,00009,00002,28672
  93. 22539,00000,00051,00101,00000,00000,00128,00256,00011,00012,00001,00001,00002,00012,00011,28672
  94. 22539,00000,00051,00101,00000,00000,00128,00256,00012,00011,00019,00011,00012,00019,00020,28672
  95. 22539,00000,00051,00101,00000,00000,00128,00256,00020,00019,00010,00010,00020,00019,00009,28672
  96. 21251,00000,00051,00002,00005,00015,00012,28672
  97. 21251,00000,00051,00012,00015,00017,00019,28672
  98. 21251,00000,00051,00009,00019,00018,00008,28672
  99. 21251,00000,00051,00002,00009,00008,00005,28672
  100. 22539,00000,00051,00100,00000,00000,00256,00256,00005,00015,00008,00005,00008,00018,00015,28672
  101. 21251,00000,00051,00003,00007,00006,00004,28672
  102. 21251,00000,00051,00003,00004,00014,00013,28672
  103. 21251,00000,00051,00013,00014,00016,00017,28672
  104. 21251,00000,00051,00007,00017,00016,00006,28672
  105. 22539,00000,00051,00100,00000,00000,00256,00256,00004,00014,00006,00004,00006,00016,00014,28672
  106. 24576
  107. //Projectile refill dots
  108. -00009,+00000,+00000 +00009,+00000,+00000 -00009,+00012,+00000 +00009,+00012,+00000 -00006,+00009,+00003 +00006,+00009,+00001 -00006,+00003,+00003 +00006,+00003,+00003 -00006,+00009,+00012 +00006,+00009,+00012 -00006,+00003,+00012 +00006,+00003,+00012 -00006,+00006,+00018 -00002,+00009,+00018 +00003,+00009,+00018 +00006,+00006,+00018 +00003,+00003,+00018 -00003,+00003,+00018 -00003,+00006,+00018 +00003,+00006,+00018 +00000,+00006,+00018 +00000,+00009,+00012 +00000,+00003,+00012 +24576
  109. //Projectile refill primitives
  110. 22539,00000,00051,00103,00000,00000,00256,00256,00006,00007,00000,00000,00001,00007,00006,28672
  111. 22539,00000,00051,00103,00000,00000,00256,00256,00007,00005,00001,00001,00003,00005,00007,28672
  112. 22539,00000,00051,00103,00000,00000,00256,00256,00005,00004,00003,00003,00002,00004,00005,28672
  113. 22539,00000,00051,00103,00000,00000,00256,00256,00004,00006,00002,00002,00000,00006,00004,28672
  114. 22539,00000,00051,00103,00000,00000,00256,00256,00010,00011,00006,00006,00007,00011,00010,28672
  115. 22539,00000,00051,00103,00000,00000,00256,00256,00011,00009,00007,00007,00005,00009,00011,28672
  116. 22539,00000,00051,00103,00000,00000,00256,00256,00009,00008,00005,00005,00004,00008,00009,28672
  117. 22539,00000,00051,00103,00000,00000,00256,00256,00008,00010,00004,00004,00006,00010,00008,28672
  118. 22539,00000,00051,00104,00000,00000,00256,00256,00012,00020,00010,00010,00022,00018,28672
  119. 22539,00000,00051,00104,00000,00000,00256,00256,00020,00015,00022,00022,00011,00019,28672
  120. 22539,00000,00051,00104,00000,00000,00256,00256,00016,00014,00011,00011,00009,00019,28672
  121. 22539,00000,00051,00104,00000,00000,00256,00256,00015,00020,00009,00009,00021,00019,28672
  122. 22539,00000,00051,00104,00000,00000,00256,00256,00020,00012,00021,00021,00008,00018,28672
  123. 22539,00000,00051,00104,00000,00000,00256,00256,00013,00017,00008,00008,00010,00018,28672
  124. 22539,00000,00051,00104,00000,00000,00256,00256,00017,00013,00022,00022,00021,00018,28672
  125. 22539,00000,00051,00104,00000,00000,00256,00256,00014,00016,00021,00021,00022,00019,28672
  126. 24576
  127. // Weapon attributes
  128. // thrust, thrust duration, weight, blast force, lift.
  129. // launch sound, launch pitch, hit sound, hit pitch, trail
  130. // pass sound, initial ammo
  131. +02000,+00060,+00800,+00020,+00015
  132. +00006,+00030,+00007,+00255,+00001,+00010,+00005
  133.